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The Electro-Shock Defenses are trap devices that are used against Zombies. They appear in Verrückt, Shi No Numa, Der Riese, Kino der Toten, And "Five", The Electro-Shock Defenses are replaced by the Fire Pit in Ascension. They cost 1000 points and unleash bolts of lightning after activated, effectively forming an electric barrier. A zombie who passes through this barrier will be zapped and will die soon after. Be careful; they will not always immediately die after being zapped, which still gives them a chance to attack the player(s). Any player who walks into the barrier will be instantly put into Last Stand, unless they have Juggernog. The exception to this is on the Iphone/Ipod version, where you will be put onto last stand even with Juggernog. After a certain amount of time the Electro-Shock Defenses will deactivate and cannot be activated until after a set period of time (approximately 30 seconds). It is important to use each barrier effectively; for example, do not use it at the end of the round or when there are a small amount of zombies left, so that it is available for emergencies. Note that if a player has bought Juggernog, they can survive a sprint through the barrier. Zombies will not do anything to avoid the Electro-Shock Defenses.


Kino der Toten[]



There are many Electro-Shock Defenses in this map. There is one separating the theater and the lobby, one in the first room unlocked on the second floor, one between the theater and the dressing room, and one in the room above the alley.


"Five"[]

There are two Electro-Shock Defenses in the form of metal detectors in this map, although they are not usable until the player finds the components for them. There are two components that are hidden around the map that can be picked up. They resemble the red switches used to activate traps throughout the Zombies series. Once the components are found, the player must take them back to the starting room and hold the action button whilst aiming at the metal detectors. If this has been done successfully, the player should see a burst of light as a door panel flies out through the ceiling. Following this occurrence, players are able to activate the trap. If the trap is lacking the component, the player will be given the message "Access Denied: Requires operational component" when attempting to use it. Also, the thief seems to avoid the Electro-Shock Defenses, possibly to make sure the round doesn't end immediately after starting.

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